Tropical glam

 

Sunrise version of this image, this version was added because I wanted to show nature in a different lighting.

This is the whole scene, please note that the whole world was created with the aim to be observed from just one point of view.

The mountains were created with the in-built plugin of my software and used to create the landscape. The highest peak of the mountain is 1220 meters.

There is 825,000 of these trees on those mountains, only the places that will be seen on camera are filled.

The mountains are densely populated with these 2D trees that were made by downloading PNG images of the trees, and then each of the tree got duplicated by 3 times and rotated around it’s axis by 45°.

The island were made in sculpt mode by using the “Blob brush”, later on the sand texture and displacement modifier was applied to make it look more real

The hardest part of this project was creating the beach waves, it started by texture painting the sea with black and white values which determined the values where the foam texture will be, then some random noise and musgrave textures were added to foam values. Some translucency was added to the foam material and displacement modifier was applied to make it look 3D.

After the whole image was finished, pictures of the sea and waves were downloaded and photoshopped over the rendered image with 50% opacity to make the environment look more photoreal.

 

Picture taken by dimitrisvetsikas1969

Picture downloaded from Max Pixel

 

Plants

 

Tropical vegetation was taken from extensive Botaniq library created by Polygoniq.
Those guys are the best, they saved me many hours of work on creating vegetation which I can use anywhere I want.

Tropical trees

Building with shader

Building with wireframe

I decided to go with the glamorous style of the building, something that will be futuristic and yet exotic. The whole workflow was rather simple, only a ground floor made of glass was modeled and then copy/pasted to create the rest of the building. Everything else was just making a wireframe of that ground floor model and adding materials to it.

The model of the man was added in the building to get an impression of the size of the building.

Building model within environment

Minimal effort was put into creating these ships and boats because they had to be far away anyway. I chose to go with older and newer ship/boat designs.

If you take a closer look at the top right of the image, you might notice flying seagulls, they are modeled to look simple and low poly as they are quite far from the camera.

A tropical project through which I wanted to show my art of combining modern architecture with nature.

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Blissful autumn